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FLUX
(Featured in Halo 5: Guardians Matchmaking)
Flux: Text
Flux: Video
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Being new to smaller competitive design, I got involved with the 1v1 design portion of the Halo community to understand what they take into consideration when creating a level. I came to understand that spawning and map control were vital to a solid 1v1 experience.
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Being asymmetrical in design, I tried to find ways to include symmetrical aspects within Flux’s asymmetrical layout in order to create a form of ying-yang gameplay, that would keep players dancing around the map in quick and easily accessible routes.
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For instance, the Hydra (a Halo 5 power weapon) and the On-Map-Power-Up spawn on opposite sides, in risky, and exposed locations, divided by lanes of segmentation, so that players must traverse the map in order to control both.
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Thematically, my goal was to give the geometry a gritty, cliffside mining facility theme, looking out over a large vista that would contrast significantly with the dungy and claustrophobic artificial interior.
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Flux: Services

Flux: Photo Gallery
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